Gen Con 2017 Preview
W. Eric Martin
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Gen Con Indy 2017 takes place August 17-20, 2017, and as the largest and longest-running game convention in the U.S. – fifty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Gen Con 2017, (2) be released shortly before the convention, or (3) be available in demo/preview form. If a game has a price listed, then the publisher has told me that it will be available for purchase; if a listing says a game is only for demo, then it won't be for sale; if no such comment is listed, then I don't know its availability status.

To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: Adam's Apple Games, LLC
• Booth 2762
1. Board Game: Truck Off: The Food Truck Frenzy [Average Rating:7.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Truck Off is a lightweight food truck card game that packs some serious bite! In Truck Off, you send your food truck team hoping to score a sweet parking spot at a lucrative venue. Your timing and game plan will be critical to your success while your opponents will look for the perfect opportunity to get you to, ahem, truck off!

Truck Off is played over five rounds, after which the player with the most money earned wins. Each round, players simultaneously select, then reveal which venue they will park at placing their food trucks next to that venue. Each player then simultaneously selects which special action(s) they choose to execute this round. Starting with the first player token, players play and execute one action in a clockwise manor until all actions have been played and executed. A die is then rolled at each venue to determine how many people actually showed up, and profits are split between each truck at the venue.

Truck Off game-play mechanically captures the ups and downs of food truck owner by rewarding both long-term planning and short-term tactics as well as throwing many curve-balls such as low venue attendance, competition, and crazy weather.

Other Information: • MSRP $25
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Board Game Publisher: ADC Blackfire Entertainment GmbH
• Booth 2527, which is the location of Queen Games, which is selling this title for ADC Blackfire at Gen Con 2017.
2. Board Game: The King's Will [Average Rating:7.08 Overall Rank:5087]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 50 − 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

In The King's Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring.

Other Information: • MSRP $59

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Board Game Publisher: Alderac Entertainment Group (AEG)
• Booth 701, with demo tables at 803

• In addition to what's listed below, on Friday during Gen Con 2017 AEG will host its annual Big Game Night, which as AEG's Todd Rowland explains 'is now up to 750 people, has tons of games to play, lots of drawings, and the yearly Big Game Night swag box." Another feature during Big Game Night will be AEG Labs, which will feature demo opportunities of new prototypes on AEG's calendar for 2018.
3. Board Game: Custom Heroes [Average Rating:7.79 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Categories:
Mechanics:
Language:
English
Description:

Custom Heroes is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.

The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc.

However, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc.

But since all of the cards are reshuffled and dealt to start a new round, the changes you made may end up with someone else (and vice versa), and the common distribution of values will begin to change and shift over multiple hands. Thus, a good strategy must factor in not just doing well in the current hand, but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.

You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points, but draw fewer new advancements for the next hand. To win a player must first get to 10 points, and then win a hand.

Other Information: • MSRP $30

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4. Board Game: Cutthroat Kingdoms [Average Rating:8.75 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 90 − 150 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war.

In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum — a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage?

Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and tabletalk are all encouraged — nay, necessary to win!

Other Information: • MSRP $40


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5. Board Game: Lovecraft Letter [Average Rating:7.17 Overall Rank:7508]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 5 − 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.

If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...

Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.

1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。

あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。

本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。

探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Other Information: • MSRP $30

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6. Board Game: Oath of the Brotherhood [Average Rating:6.47 Overall Rank:6682]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

Other Information: • MSRP $50

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7. Board Game: Smash Up: Big in Japan [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 − 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up, with four factions born from Japanese pop culture: anime fighting girls, cute collectible critters that are totally not Pokémon, colorful fighters that are in no way Power Rangers, and Godzilla.

Other Information: • MSRP $25
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8. Board Game: Unicornus Knights [Average Rating:7.35 Overall Rank:6893]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

User summary

Unicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire, the Princess is set on returning, and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands.

The game is played on a modular board, where each board contains an enemy general. When a player closes in upon an enemy general, random "fate" cards are drawn that will represent the connection between the enemy general and the player, adding to the narrative and available tactics.

Other Information: • MSRP $50


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Board Game Publisher: alea
• Booth 2111
9. Board Game: In the Year of the Dragon: 10th Anniversary [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 − 100 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In the Year of the Dragon: 10th Anniversary consists of the In the Year of the Dragon: 10th Anniversary base game and the The Great Wall of China & The Super Events expansions that first appeared in the alea Treasure Chest.

In In the Year of the Dragon, players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing them into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, tax collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

Careful planning is the key to surviving "the year of the dragon", but survival alone may not win you the game.

When you add The Great Wall of China expansion to the game, every player takes the six Great Wall tiles in their color. When a player choose the new action "build Great Wall", they choose one of their remaining Great Wall tiles, receive from the supply the symbol shown on the tile, then place this tile under the first event tile. The tiles give 1 rice, 1 rocket, 2 yuan, 1 palace level, 3 VP, and 3 spaces on the order track.

For The Super Events, shuffle the ten super event tiles face down, then randomly draw one of them and place it face up on the seventh event tile. It will be resolved after this event.

Other Information: • MSRP $45
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10. Board Game: Notre Dame: 10th Anniversary [Average Rating:7.78 Unranked] [Average Rating:7.78 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 − 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Notre Dame: 10th Anniversary contains the Notre Dame base game, the New Persons expansion that first appeared in the 2009 alea Treasure Chest, and a new "New Persons" set of nine characters.

In Notre Dame, players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of their family, each player tries — through clever use of their action cards — to advance the power and prestige of their family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end wins.

The "New Person" expansions allow for more variety during gameplay since these characters make different actions available to the players, and they consist of the following characters:

A period cards:

  • Bell-ringer: When hiring the bell-ringer, take 3 prestige points for each influence marker of their color on the central Notre Dame sector.
  • Priest: When hiring the priest, players take one influence marker from the general supply and place it onto the central Notre Dame sector. Nothing else happens.
  • Procurator: When hiring the procurator, players execute the action of any one of their seven sectors according to the influence markers (incl. the trusted friend) in it.

B period cards:

  • Benefactor: When hiring the benefactor, players may return any number of gold coins to the supply. For each returned coin they may move their rat marker one place backwards (but never below 0)
  • Butcher: When hiring the butcher, players place one influence marker from the general supply into each empty sector in their borough. The corresponding actions are not executed
  • Trader: When hiring the trader, players take 1 gold coin from the supply for each of their marketplaces that don't have message tokens on it.

C period cards:

  • Actress: When hiring the actress, players move all influence markers (incl. their trusted friend) from a sector (not Notre Dame) to any other sector in their borough (not Notre Dame!) and execute the corresponding action.
  • Gravedigger: When hiring the gravedigger, players take prestige points from the supply, the number of points corresponding to the current plague value.
  • Mistress: When hiring the mistress, players take one influence marker from the general supply, place it in the sector with their trusted friend, and execute the corresponding action. (If the trusted friend is not yet in the borough the mistress evokes no action.)

Notre Dame: 10th Anniversary also includes a small expansion for The Castles of Burgundy titled Trade Routes.

Other Information: • MSRP $45
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Board Game Publisher: Alienplay Games
• Located in the First Exposure Playtest Hall.
11. Board Game: Superbeings Jumbo Card Game [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 − 120 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

In the Battle Universe, the Alliance Wars between Nlife (natural life made up of Humans and Aliens) and Alife (artifical life made up of Androids, Beasts and Clones) continues to rage on. Furthermore, Xlife (divine super creatures known as Xpets) have been summoned by the HA Masterbeings to intervene as Alife led by Andromeda will not stop until they control all worlds of Nlife. Superbeings from all corners of the universe have taken their sides; it's the rise of the Superbeings Battle Universe!

Superbeings is a relaunch of the anime-styled Humaliens Trading Card Game released in 2003 by AEG with a new design and storyline by creator Rick Medina. Superbeings features a 6-Super Team concept of playing with multiple frontline attackers and multiple backline reinforcements with the objective to win by one of three ways: (1) knocking out your opponent's entire frontline, (2) knocking out a total of 5 Supers, or (3) knocking out 15 rank points worth of Supers. The game uses a variety of D6, D12 and D20 dice-rolling mechanics for establishing turn actions, attacks, and more.

The traditional two-player heads-up game is the easiest to start with and is the preferred play style — but when the opportunity for a massive four-player game is called upon, there's an entirely different feel to the game!

Other Information: • Available for demo games at Gen Con 2017.
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Board Game Publisher: APE Games
• Booth 1739
12. Board Game: Chaos Cove [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 − 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

Travel to Chaos Cove and hire the best talent to complete increasingly-difficult goals. Each mercenary has a different set of skills and can carry unique items. The heroes you hire must combine their talents if you're going to win, and their skills include:

  • Attack: Injure an opposing hero in the same space
  • Sprint: Move two extra spaces this turn
  • Steal: Take an item held by another mercenary
  • Fuse: Drop a bomb in the current space and fuse it
  • Push/Pull: Push another agent or item or pull it to your space

As an example, on your turn you use your hero Moaf (who has Attack and Push/Pull skills) to pull an opponent to his space, then you use your agent Qun to steal the detonator item from the opponent and use it to explode all of the fused bombs on the board, thus completing your goal!

Other Information: • Available for demo games at Gen Con 2017.
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13. Board Game: Dark is the Night [Average Rating:6.45 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 1 − 15 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Description from the publisher:

A Hunter has set up camp in a dark and dangerous forest. In the middle of the night she is awakened by a sound in the darkness, just outside the light of her small fire. Again! A guttural growl informs the Hunter that she is not alone. To survive this night, the Hunter will need keen wits and sharp aim with her crossbow.

Dark is the Night is a two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness. With only limited tools at their disposal, each player tries to eliminate the other before daybreak.

Other Information: • MSRP $20, with $30 getting you both this and Major General: Duel of Time (listed below)
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14. Board Game: Major General: Duel of Time [Average Rating:7.33 Unranked]
Designed by: Show More »
Published by:
Number of players: 2
Playing time: 15 − 20 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

Well there you go getting yourself involved in a time war. Fortunately, you have the best generals in history on your side. Unfortunately, so does your opponent!

In Major General: Duel of Time, each player has a set of eight Order cards which they play beside the battlefield, overlaying existing orders. All orders for both players that are still showing are resolved after each card is played. Control the most territories at the end of the game to win!

Other Information: • MSRP $15, with $30 getting you both this and Dark is the Night (listed above)
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15. Board Game: Moa [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 45 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Moa takes its inspiration from the events surrounding the settlement of New Zealand, recasting them with anthropomorphized birds and mammals. The inhabitants of the Pacific island are represented by giant birds, such as the moa and kakapo, while the settlers from the west are played by dogs, rats, possums and weasels.

Players take on the role of the defenders of the land, competing with their fellow players for control of the regions while staving off the advances of the mammals. However, the cunning bird may consider selling their land to the mammals rather than fighting to defend it.

Moa is an original design inspired by Martin Wallace's stay in the Land of the Long Cloud.

Other Information: • Available for demo games at Gen Con 2017.
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16. Board Game: The Stygian Society [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower, eliminating enemies as they work their way to the top and the tower's master!

Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.

Other Information: • Available for demo games at Gen Con 2017.
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Board Game Publisher: Arcane Wonders
• Booth 841
17. Board Game: Sheriff of Nottingham: Merry Men [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Expands:
Language:
English
Description:

The first expansions for Sheriff of Nottingham. This will add five modules that can be added to the base game, as well as the option of including a sixth player. The five modules are:

Deputies: In six player games, you may use two Deputies instead of a single Sheriff. Here, both deputies must decide to search bags or let people pass, and they will share the punishments and rewards. If a deputy disagrees with the other and searches a bag, they will receive the punishment or reward by themselves.

Merry Men: Adds new illegal goods in the form of 'merry men' characters. If they are successfully smuggled in, players will reveal it and activate its special ability.

Black Market: Adds three sets of bonus cards that display illegal goods. The first player who successfully smuggles in the indicated goods receives the bonus cards and a large reward.

Laws: Sheriffs must draw three law cards and choose two to keep. The chosen laws are in play for the entire round.

Special Orders: Special order cards indicate combinations of one legal and one illegal good. If players can smuggle both of those items in the same bag, they get that card, which provides them with bonus gold.

Other Information: • Available in limited quantities at Gen Con 2017.

• MSRP $25
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18. Board Game: VIRAL [Average Rating:6.55 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM!

VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!

Other Information: • MSRP $50

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Board Game Publisher: Artana
• Booth 1159
19. Board Game: Einstein: His Amazing Life and Incomparable Science [Average Rating:7.23 Overall Rank:7097]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 − 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
English
German
Description:

Description from the publisher:

In Einstein: His Amazing Life and Incomparable Science, players take on the role of Albert Einstein during one of four periods of his life:

  • Young Einstein, who emerged from obscurity to become a titan of physics
  • Prime Einstein, an acknowledged leader of modern theoretical physics and international celebrity
  • Globetrotting Einstein, traveling to the four corners of the world
  • Wise Einstein, an idealistic sage who transcended science and impacted our social values

Each Einstein has their own deck of Inspiration Cards based on the real happenings of his life. These inspirations give you simple theories to complete. Using ideas from four different branches of science - physics, mathematics, chemistry, and philosophy - represented by four shapes, each Einstein places tiles representing their ideas onto an emergent common board. Players get points for completing their own theories, contributing to the theories of other players, and helping to finish major theories from Einstein's life.

As Albert Einstein transcended science and became a recognizable figure around the world, so the game Einstein focuses on simple rules and quick playability, an accessible strategy game for gamers and non-gamers alike.

Other Information: • MSRP $30
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20. Board Game: Tesla vs. Edison: Duel [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 − 30 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the "War of Currents" to light in an easy-to-learn, fast-playing, but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States, advance the latest technologies, engage in a propaganda war around AC and DC technologies, and buy stock shares in smaller electricity companies. During the game, players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects, being ahead in the PR race, and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.

While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game, it is designed for light-to-medium weight gamers to enjoy.

Other Information: • MSRP $30
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Board Game Publisher: Asmodee
21. Board Game: T.I.M.E Stories: Lumen Fidei [Average Rating:7.88 Unranked] [Average Rating:7.88 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
Description:

Journey back to 15th century Spain in Lumen Fidei, the fifth expansion (and sixth scenario) for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Christian militant orders to steal a precious item for the Agency — but all is not as it seems. A mysterious stone has drawn the attention of Christians and Moors alike, and the presence of something supernatural may be at work in the darkness. It's your mission to find out the truth, and return to the T.I.M.E Agency with the stone safely in your possession...

This expansion features an additional challenge as the pressure on players is not only about time, but it also involves moral choices, a powerful opponent, and new mechanisms. Discover lots of new information about the T.I.M.E Stories universe, within a historical scenario and an intriguing setting...

Other Information: • MSRP $30
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Board Game Publisher: Atlas Games
• Booth 1401
22. Board Game: Witches of the Revolution [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The colonies of the Americas were a haven for the persecuted. But now there’s a war for independence, and those who would have freedom must fight for it.

Witches of the Revolution is a cooperative game. You and your fellow players lead covens of witches determined to see a fledgling nation achieve freedom from tyranny. You must recruit powerful allies, unleash potent relics, overcome menacing events, and ultimately fulfill four keystone objectives before time runs out. Will you specialize, or prepare for anything? Will assisting allies spread your resources too thin, or unlock success?

The players win by completing their four Objectives. Their victory score — from one to seven — depends on the location of the Liberty Track marker when the final Objective is achieved. The players lose if:

  • The Liberty Track reaches maximum Tyranny, or
  • An Event card reaches the relevant loss space on the Event Line (based on the number of players), or
  • The last card in the Event deck is added to the Event Line and the players fail to win by the end of that turn.
Other Information: • MSRP $40

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Board Game Publisher: Bananagrams
• Booth 2115
23. Board Game: Cobra Paw [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Other Information: • MSRP $15
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Board Game Publisher: Battle Hardened Games
• Booth 2318 in space run by Hit Point Sales.
24. Board Game: 1750: Britain vs. France [Average Rating:7.73 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Throughout the 18th century, Britain and France waged a bloody series of wars for nothing short of global domination. Massive sailing warships, armies of bayonet-wielding soldiers, and their skilled allies fought for control of North American, African, and Indian colonies. In many ways, this was the first "world war".

In 1750: Britain vs. France, you play as Britain or France, wielding your forces to decide the outcome of this struggle. During the game, you recruit generals and admirals from the Seven Years' War (French and Indian War) and the War of the Austrian Succession, and send other military forces to take colonies by force, with colonies producing exports to aid your economy. Your units roll dice in combat against enemy forces, and you can modify those results by playing historic event cards to turn the tide of battle, modifying dice rolls and destroying enemy cards at critical moments. You'll also engage in political efforts to persuade other world powers to enter the conflict on your side and bring their resources to the fight.

Your final score is decided by the number of colonies you have captured, countries you have gotten to join your cause, and enemy leaders you've taken as prisoners. Will you change history, or will history repeat itself?

Other Information: • MSRP $45
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Board Game Publisher: Bézier Games, Inc.
• Booth 2627
25. Board Game: The Palace of Mad King Ludwig [Average Rating:7.42 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.

In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!

In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.

Other Information: • Available for demo games at Gen Con 2017.
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